Version History¶
1.0.0-alpha13 - 02-09-20¶
Fixes¶
- Crash on windows platform.
1.0.0-alpha12 - 02-09-20¶
Added¶
- A context menu on the treeview if the file is present on disk:
- Open containing folder
- Open file using text editor, graphics editor or both (for svg)
- List untracked files present in the
res/mods
folder. It is understood by untracked that files existing in the folder weren’t found in any of the archives. - Support for new mod files
res/mods/statusEffects
res/mods/setBonuses
res/mods/items/items
Changed¶
- Directories in the treeview now properly show their status.
- Context menus rewritten in a less stupid way.
- Archives context menu disable entries when they don’t apply, an archive that is not installed cannot be uninstalled and so on.
- Got rid of the resources files for the setting window. It is now programatically built, which helps with maintenance.
1.0.0-alpha11 - 20-05-12¶
Added¶
- Color code each managed item based on their status
- Each line has a dual color: left and right
- Right side can either be transparent or red, to show existing conflicts.
- Left side can either be green, blue or yellow
- Yellow is for missing files
- Blue is for mismatched files
- Green is when every files of the archive matches on the drive.
- Greyed out text means the archive contains nothing that can be installed
- The Help buttons will send users to the readthedocs website.
Changed¶
- Each file is now beautifully displayed in a tree instead of using a TextInput
- Files are color coded depending on their states.
- The conflicts tab details where a file as been found as duplicate: GameFile or Archive
Fixed¶
- Fix crash related to file system watch (watchdog)
1.0.0-alpha10¶
- Same as alpha9, but working.
1.0.0-alpha9¶
- Send archives to the trashbin instead of a full removal from the hard drive.
- Foundations for the internationalisation (l10n) of the software through gettext
- A Watchdog to monitor both the module’s repository and the game’s module path
- The software will automatically add whatever archive dropped in the module’s repository
- The software will automatically determine if the game’s module directory has been modified and regenerate it’s database the next time the application gain focus
- A checkbox exists to disable this behavior if unchecked.
- Internal dev stuff: changes of libraries used, reworking codebase, etc